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    <description>Notes from 0n1 Studios — building privacy-first games in public, and how it’s done.</description>
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    <lastBuildDate>Sun, 12 Jul 2026 00:00:00 GMT</lastBuildDate>
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      <title>Name the game, before the AI names it for you</title>
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      <pubDate>Sun, 12 Jul 2026 00:00:00 GMT</pubDate>
      <description>An AI will build a game the moment you ask — the question is whose game. Before the core loop, before the GDD, there's one word that decides everything downstream: the type. Here's why naming the genre first is the cheapest, highest-leverage decision you can make — and a 3D atlas of the types to steal from.</description>
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      <title>Meet the team (it's mostly software)</title>
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      <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
      <description>A game studio usually shows you its games. The other half of what gets built here is the toolchain that builds them — twelve studio-made AI tools that generate the art, post the dailies, run the releases and remember the lessons. The new Workshop page is that team made visible — commit activity and all, honestly, and without a single thing to sell you.</description>
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      <title>From Letterbox to LineBy</title>
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      <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
      <description>I renamed my quote puzzle — not because the old name was wrong, but because it was crowded. &quot;Letterbox&quot; is a film site, a mail slot, an aspect ratio, and a hiking hobby before it's ever my game, and I got tired of searching for my own app and finding everyone else. Meet LineBy — same game, same one-time purchase, a name you can actually find.</description>
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      <title>The only constant is change</title>
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      <pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate>
      <description>Two games changed shape this month. LineBy went freemium with a free daily puzzle, and a one-time library that now grows every day. Worldwright is expanding past the phone with a Unity rebuild that adds desktop and Android while staying on iOS. Why I moved both, and the render-free core that made the rewrite cheap.</description>
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      <title>If you build it, they will come (they won't)</title>
      <link>https://0n1studios.com/journal/if-you-build-it-they-will-come</link>
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      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>Building the game is the fun part. Getting one stranger to notice it is the hard part nobody warns you about. No formula — just table stakes: be findable, show up, and beg your friends. Notes from the cornfield.</description>
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      <title>Why you need a gdd.md (seriously, you do)</title>
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      <pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate>
      <description>An idea isn't a game — it's a mood. A game begins the moment you write the mechanics down. Here's why every repo I touch has a plain gdd.md, and why it matters twice as much when an AI is building with you.</description>
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      <title>Building 0n1 in public</title>
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      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>I make small iOS games on my own. This is where I write down how it's going, how bits of it work, and the things I got wrong along the way.</description>
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