Resources & the economy

Each age plays on its own four-resource set with the same four roles: the staple the population eats and banks against the Upheaval, the fuel most constructs cost, a refined good made by the age's Producer, and a raw ore from the hills. Same shape every age, so balance reads across.

How a tick works

The fuel trickle. Every age's seed construct (campfire, hearth, well, piazza) outputs +1 fuel per tick — ambient gathering. That makes fuel renewable from tick 0, so the opening stockpile is a head start, never the whole age's budget. The Knowledge-gated fuel harvester (woodcutter, kiln, sawmill, paper mill) is the stackable scale-up.

Per-age economy