The tools beside the games · activity refreshed July 12, 2026
The games are only half of what gets built here. Behind them sits a toolchain of studio-made AI tools — they generate the art, post the dailies, run the releases and remember the lessons. This page shows the tools and, refreshed with every deploy, where the work is happening. Each card below carries its own commit activity over the last 8 weeks — counts only; the code stays private until it ships.
Twelve tools, one studio — each exists because a game needed it. What each is written in, what it runs on, and how busy it's been lately.
▸ Click a teammate to see what they build.
Rust · React
A Rust knowledge graph with vector search that remembers what the studio learns — decisions, docs and research stay findable by meaning, not just keywords.
TypeScript · Swift
An idea refinery: a panel of adversarial AI critics tempers raw ideas into implementation briefs any coding session can pick up with one tool call.
TypeScript
Generates the studio's media — art, video, audio and 3D — from a dozen providers behind one MCP. Cover art, trailers and rigged characters are one tool call away.
TypeScript
Built to publish the daily LineBy puzzle and release news natively to TikTok and Instagram over their own APIs — no third-party scheduler, no copy-paste.
Go · TypeScript
Turns the studio's machines into one fleet over a Tailscale mesh — health tracking, remote start and stop, and spare compute bid into the ecosystem's intent fabric.
JavaScript · Node.js
Mission control for the studio: service registry, credential broker, revenue dashboards and App Store submissions in one place. Every other tool reports to it.
TypeScript · Electron
Coordinates fleets of AI coding agents working across the studio's repos in parallel — queued tasks, isolated worktrees, merged results — multiplying what one person can ship.
TypeScript
Trains small, specialized language models to voice the studio's game characters — Claude writes persona-conditioned dialogue and decisions, Repetita QAs it hard and fine-tunes a compact model that runs on-device, so NPCs stay in character offline.
TypeScript · React
The studio's Claude Code setup as a versioned plugin marketplace — skills, agents and workflows installable anywhere, managed from a web console.
TypeScript
A browser video studio for trailers and promos — generate footage with Forge, arrange it on a timeline, export. No desktop editor needed.
TypeScript
The studio's autonomous maintainer — it decomposes goals into work, runs scheduled upkeep across every repo on its own branches, and asks a human before anything risky.
Rust · React
The AES-256 encrypted home for every generated asset — versioned, tagged and searchable, so nothing the pipelines produce is ever lost or exposed.
The apps everything above ships — on the App Store now, or coming soon.
Gesture spell-dueling in 1887 London — six motion gestures, ten elements, three factions, fusion spellcraft and combos, three five-chapter campaigns, local multiplayer, and an Apple Watch companion.
A daily interactive audio story across seven genre worlds — on-device AI narration on newer iPhones, dice-driven branching, offline playback, no account. Everywhen Unlimited extends any tale in ~20-minute chapters.
Bimanual gesture combat where the iPhone is one hand and the Apple Watch the other — gather materials in real places, craft as smith or alchemist on a weight-budget economy, and fight turn-based duels with your body.
A first-person rock career sim — learn to really play with both hands over a custom audio engine and LAB practice benches, buy gear, book gigs, and climb from the garage to stadium lights.
A rise-and-fall survival civilization builder across the ages, built on a render-free pure-C# simulation core so a single codebase ships to iOS, desktop and Android.
The page you’re reading, and how it’s built.
A WebGL intro over the animated 0n1 wordmark, then ~35 static, JS-less pages generated from one React chrome — with build gates that block any deploy that would regress SEO or structured data.
The long-form version lives in the Journal — how these tools get built and what they're for: