The Knowledge Web

Insight's only sink. Each type-unlock node opens one construct role across every age — buy Forestry once and you know the wood harvester of the Stone, Bronze, Medieval, Renaissance, Victorian, and Modern ages, forever. Efficiency leaves each tune one sim choke point — the three Phase-2 leaves (Fertile Ground, Deep Stores, Big Families) are live and buyable; the two urbanism leaves stay reserved.

How unlocking works

The two urbanism leaves (declared 2026-07-15, reserved + inert). Surveying (8, after Stoneworking) would widen the frontier's ChainRadius by 1 — tendrils reach one cell farther per placement. City Planning (10, after Shelter) would halve the spatial unrest floor — the Medieval, Victorian, and Modern layout penalties would cost half as much at the Upheaval. Neither does anything today. Nothing in urbanism is Knowledge-gated, on purpose: adjacency rules and the frontier are always live because the progression contract insists the free construct set works at zero owned nodes. These leaves may only ever soften that system for a player who invests — never be the thing that makes it survivable. Declaring them now keeps the data model final and the promise legible; switching them on is a balance pass of its own.

The web, interactive

Click a node for details. Toggle nodes as owned and set an Insight budget to see what a player in that position could buy next (amber outline = affordable now) and what their build tray would hold.

Build tray preview (given the owned set above)

All nodes