Grab your board

Runoff

the pipes are free · the speed is not

Coming soon to iOS Android Steam

Runoff is a racing game about standing up. You ride a thruster board through the storm pipes under the city — huge, empty, sun-striped pipes where every wall is a road — with one finite energy core deciding how much speed you can afford. Everything in the game is drawn, not photographed: hard sun, flat ink, printed concrete.

A standing rider carves a huge sunlit storm pipe on a thruster board, ink-outlined cel art
Skateboarding was invented in drained pools. This is the next drained thing.

Ride the economy

There are no lap times to shave here, only a battery to argue with.

Stand on it

Two thumbs drive two thruster pods — push both to fly, stagger them to carve. No grip, no brakes worth the name: the board goes where your thrust says, and the rider on it leans, crouches, and throws an arm with every choice you make.

Charge the mat, spend the sluice

Green mats on the ceiling charge your core if you're smooth enough to hold them. Black-and-yellow sluices on the floor spend it for a shove. Every straight is a fork: ride high and bank, or drop low and burn.

One core, no mercy

Thrust, boost, and stability all pull from the same finite core. Overdraw it and the board goes dark mid-corner — a brownout at 300 km/h is a lesson you only need twice.

Eight circuits, one ladder

You climb them in order. Each one takes the bore you just learned and breaks one assumption about it.

Circuit 01

The Bowl

Storm runoff under the street grid — high noon through the skylights, two big bowls and a waist. The one circuit that forgives a bad line, which is why it goes first.

Carving the wall of a sodium-lit Victorian brick bore
Circuit 02

The Interceptor

Victorian brick, a century older and half the bore — sodium lamps, and it never stops turning. Half the width means half the margin, and the walls arrive faster than you plan for.

Riding a tiled channel under a glass roof, light shafts falling through the sea
Circuit 03

The Outfall

The last mile, out past the shelf — a glass roof under the sea, with the reef grown over it. Light comes through water here, so the racing line reads differently than it is.

Banked high on an open channel at golden hour
Circuit 04

The Aqueduct

Out of the ground at last — a channel on piers at golden hour, open to the weather. The first circuit under open sky, where a horizon at speed is a distraction all its own.

Chasing the pack down an overcast corrugated steel freight bore
Circuit 05

The Culvert

Freight bore, still in service — overcast steel, oil on the racing line, and the ladder's longest straight. The straight is the trap: it is exactly long enough to overdraw on.

Circuit 06

The Cistern

A covered water store the size of a cathedral — glazed tile, floodlights, no sun, no forgiveness. Nothing outside to navigate by, so you ride it on memory.

Circuit 07

The Trunk

The city's own main, glazed and slung eighty metres over the street. The pipes kept you secret; this one is a shop window, with the whole town under the glass.

Circuit 08

The Vacuum

A glass tube in orbit, sanctioned and televised — the city a lit smear under the floor. Every rule you learned in the pipes still holds. It just holds at a speed the pipes never allowed.

Pick your rival off the grid

Four riders hold the Pipe League field, slowest first. Here is the trick: the rider you take is the rider you do not have to beat. Take the fastest board and coast — or leave VIRIDIAN on the grid and earn it.

VERMILION

S. Drake

Thirty years riding this pipe. Slow, immovable, and always where you wanted to be.

MALACHITE

I. Solis

Farms the ceiling for a living. Rides high, hoards core, never panics.

AMBER

T. Netzer

Courier turned racer. Fast, chatty, and commits to lines that do not exist.

VIRIDIAN

D. Frost

Sanctioned-circuit rider slumming it. The fastest thing in the pipe.

Why this game exists

Runoff started on a summer holiday, as a present for one very specific player: someone whose opinion I value, who bounced off every other game this studio makes. The whole story — the dark racer it forked from, the verdict that flipped the register, and what "make it bright" actually cost — is in the journal: Sample size of one.

Runoff is built the 0n1 way: no account, no ads, no analytics, fully offline — the only network feature is optional head-to-head racing with a friend on your own local network. The fine print lives in the Privacy Policy and Terms of Use.

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Coming soon to iOS Android Steam