Test Runoff on iPhone
Open beta — one link, nothing to fill in
Runoff is on TestFlight. The game is done — ten circuits, four riders,
head-to-head racing over your own Wi-Fi — and iPhone is the platform it
was built on, so this is not a question of whether it runs. What it has
never had is other people's hands and other people's phones. Two minutes
of your time gets you the whole game, free, before it reaches the App
Store.
How to join
Everything happens inside Apple's TestFlight. There is no form here, no
email to give us, and no code to wait for — the invitation link is
public and admits anyone who taps it.
Two minutes Get the build
-
Install TestFlight. Apple's own app, free, and the only way an iPhone can run a pre-release build. If you already have it, skip to the next step.
Get TestFlight
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Open the invitation. Tap this on the phone itself — on a desktop it will only show you a page telling you to. TestFlight opens, shows Runoff: Pipe League — that is Runoff — and offers to install it.
Join the Runoff beta
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Install and turn the phone sideways. Runoff is landscape-only and needs iOS 15 or later. It works on iPad too.
On an Android phone instead? There is a closed test
for that, and it needs testers more urgently — the Android build has
never run on a real Android device.
Join the Android test.
Before you start
-
Getting out of a run. There is no Esc key on a phone,
so the bottom-centre strip of the screen is the way out: a tap resets
your board, a press-and-hold leaves the run. It claims no thrust, so
nothing you do there can be mistaken for a steering input.
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The Local Network prompt. iOS asks for permission the
first time you host or join a head-to-head race. Say yes, or the two
phones cannot find each other. It is the only permission the game ever
asks for, and it is used for exactly that — see the
privacy policy.
-
Both thumbs. Two on-screen sticks, no grip, no brake.
The pipe is the road in every direction; the energy core is the only
thing telling you how much speed you can afford.
What is worth reporting
The useful feedback is the kind you would give a friend, not a bug
tracker. If something felt wrong, that is a report, even if you cannot
say why.
-
The sticks. Where they land for your hands, whether
they feel laggy, and whether you can hold a precise deflection with
the phone unsupported. This is the whole game and it has been tuned by
one pair of thumbs.
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Frame rate — especially in the lit tunnels, which
carry a lot of small lights, and especially on an older phone. Tell us
the model; that is the part we cannot guess.
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Anything cut off at the edges. The notch, the Dynamic
Island, the home indicator, and iPad's very different shape. If an
instrument is under one of them, that is a real bug.
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Head-to-head. Two devices on the same Wi-Fi: one
hosts and shows an address, the other types it in. No internet, no
account, no matchmaking.
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Where you got stuck or bored. Which rung of the
ladder, and what you were trying to do. A difficulty curve is the one
thing a solo developer genuinely cannot test.
Already known — no need to report
-
No leaderboards, achievements or saved records. That
layer exists in the code and nothing writes to it yet, so a race you
win leaves no trace beyond unlocking the next rung.
-
Only the built-in soundtrack. Playing your own music
from the phone's library is written but switched off, so the option
may appear and do nothing.
Everything else, send to [email protected],
or straight from TestFlight — screenshot while playing, then
Share Beta Feedback. A sentence and the phone model is plenty.
Questions people actually ask
Does it cost anything to test?
No. Runoff will be a paid game, but every TestFlight build is free for
testers for as long as the test runs. There is no card to enter and no
trial to cancel.
Do you collect my email?
There's nothing on this page to fill in. Joining happens entirely inside
TestFlight, and what reaches us is a tester count, Apple's crash
reports, and whatever feedback you choose to send. The game itself is
the same as it will be on the store: no account, no ads, no analytics,
nothing about you leaving the device.
Does the game phone home?
No. Runoff plays entirely offline; its only network feature is
head-to-head racing, which talks directly to the other player's device
on your own network and goes no further. The
privacy policy spells out exactly what
that means.
Why did the build stop working?
TestFlight builds expire 90 days after they're uploaded. When one does,
open TestFlight and install the newest build — the invitation link
stays the same, so you never need to use it twice.
Will I have to buy it again at launch?
The TestFlight build isn't a purchase and it isn't a licence — it stops
working when the test ends, and buying the game on the App Store is a
separate thing. Nothing you do here charges you anything.
Can I stop?
Whenever you like. Open TestFlight, pick Runoff, and stop testing — then
delete the app as you would any other. Nobody is chased and leaving
early isn't held against anyone.