Test Runoff on iPhone

Open beta — one link, nothing to fill in

Runoff is on TestFlight. The game is done — ten circuits, four riders, head-to-head racing over your own Wi-Fi — and iPhone is the platform it was built on, so this is not a question of whether it runs. What it has never had is other people's hands and other people's phones. Two minutes of your time gets you the whole game, free, before it reaches the App Store.

How to join

Everything happens inside Apple's TestFlight. There is no form here, no email to give us, and no code to wait for — the invitation link is public and admits anyone who taps it.

Two minutes Get the build

  1. Install TestFlight. Apple's own app, free, and the only way an iPhone can run a pre-release build. If you already have it, skip to the next step. Get TestFlight
  2. Open the invitation. Tap this on the phone itself — on a desktop it will only show you a page telling you to. TestFlight opens, shows Runoff: Pipe League — that is Runoff — and offers to install it. Join the Runoff beta
  3. Install and turn the phone sideways. Runoff is landscape-only and needs iOS 15 or later. It works on iPad too.

On an Android phone instead? There is a closed test for that, and it needs testers more urgently — the Android build has never run on a real Android device. Join the Android test.

Before you start

What is worth reporting

The useful feedback is the kind you would give a friend, not a bug tracker. If something felt wrong, that is a report, even if you cannot say why.

Already known — no need to report

Everything else, send to [email protected], or straight from TestFlight — screenshot while playing, then Share Beta Feedback. A sentence and the phone model is plenty.

Questions people actually ask

Does it cost anything to test?

No. Runoff will be a paid game, but every TestFlight build is free for testers for as long as the test runs. There is no card to enter and no trial to cancel.

Do you collect my email?

There's nothing on this page to fill in. Joining happens entirely inside TestFlight, and what reaches us is a tester count, Apple's crash reports, and whatever feedback you choose to send. The game itself is the same as it will be on the store: no account, no ads, no analytics, nothing about you leaving the device.

Does the game phone home?

No. Runoff plays entirely offline; its only network feature is head-to-head racing, which talks directly to the other player's device on your own network and goes no further. The privacy policy spells out exactly what that means.

Why did the build stop working?

TestFlight builds expire 90 days after they're uploaded. When one does, open TestFlight and install the newest build — the invitation link stays the same, so you never need to use it twice.

Will I have to buy it again at launch?

The TestFlight build isn't a purchase and it isn't a licence — it stops working when the test ends, and buying the game on the App Store is a separate thing. Nothing you do here charges you anything.

Can I stop?

Whenever you like. Open TestFlight, pick Runoff, and stop testing — then delete the app as you would any other. Nobody is chased and leaving early isn't held against anyone.